Eurogamer Expo 2009

I know it’s a little bit late, but it’s about time I got my Eurogamer Expo article up. I have to admit, this year’s Expo wasn’t as good as the first one. We were told the following:

  • The lighting would be better this year – No it wasn’t. It was the exact same red and blue glow/spotlights that ended up making my eyes ache after a few hours. One of the reasons I didn’t spend as much time there as I wanted to.
  • There would be a dedicated press area this year, with more power sockets and Wifi – Wrong. We got a bar that people had to walk through in order to get to the Career Fair and the other half of the Expo. As you can imagine, there were very few power sockets. And Wifi? It was broken the entire time I was there.

The best example of the lighting.

But, that’s enough of that. Because I’m not with a site anymore, I can’t really pull affiliation in order to get a interview or even a session with them, so I was there as a player of the games on display, even though I had a press pass. Although what the press pass actually allowed I have no idea, due to what was said above.

I have to give Eurogamer credit on the layout of the venue itself though. It was a little closer knit, and still allowed movement between the crowds of people that were watching and jostling for the joypad. And they standardised the area as well; unlike last year when they had special areas for games like LittleBigPlanet, Call of Duty WaW among others. It meant that every game had the same amount of exposure. I will say that using two buildings was bad, though. I wouldn’t have been aware of the second building at all had I not propped open the guide and actually looked for God of War III. And they partitioned off the 18s area completely this time; not just the lines to play the games.

SO. Onto the games.

Aliens vs Predator

This game came out of nowhere for me. I had no idea that it was even being developed, apart from looking in hindsight at Jim Sterling’s Alien statue on his desk. So I sat down, and played. I was a Predator, and the controls were really intuitive. In the first few minutes I was completely lost, but I was figuring out how to do Stealth Kills, master the Focus system (a button that allowed you to do long jumps, with a very realistic animation at the same time), and I even killed two players at the same time with a well-placed laser blast. It was a great experience, and the graphics were excellent. The HUD was different for each race, and really showed the difference between the Aliens, the Preds and the Marines. I’m putting in my pre-order as soon as there’s a concrete date set, but until then, here’s a video of someone else playing as an Alien, and an inconsiderate person’s shoulder.

Dante’s Inferno

Note: I couldn’t get any sort of photos or videos for this game. Like Gears of War 2 at the last Expo, we had a representative making sure everyone’s cameras were turned off, because it was “an unreleased game”. Because it’s a different ‘unreleased’ than AvP. Seriously.

Dante’s Inferno, put quite simply, felt like a God of War clone. The only differences seem to be the setting (following the Poem that the game is based on; following Dante’s journey through the seven layers of Hell), and it certainly seems that you can interact with the environment a lot more than GoW. I don’t mean in the sense of switches and such, but let me give an example; there’s a massive beast that has an enemy character riding atop it. After you defeat the enemy, you mount the creature, and that opens up the amount of enemies you can kill, and it allows you to advance to the next area via a nice beheading cutscene.

Still, the combat and such just feels like God of War, but it will be the closest Xbox 360 owners will get to the sublime title without actually buying a PS3.

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