
NOTE: There will be some Mass Effect 3 Single Player and Citadel DLC spoilers in this entry. I wanted to wait until everyone had the chance to play it before posting. Consider yourself informed. :]
Citadel was re-opening a wound for me. I had already tasted the Humble Pie that was the Mass Effect 3 ending, then the Humble Pie with Added Sugar that was the Extended Cut DLC. I still lacked closure, and obviously the Citadel DLC was meant to be the answer to that. The whole sense of Citadel was the post-ending send off for the characters, and it really showed. There were a few moments where I liked the back-and-forth banter that was obviously there as a set up or continuing an in-joke or fan favourite discussion, but the majority just felt like over the top fan service. The Mako and Hammerhead discussion was used in the squad names, while the Clone Shepard was used as a prop for jokes that involve Shepard (I specifically remember “I should go.”). Don’t get me wrong, the plot behind the DLC was fascinating and ultimately believable. But it begs further questions. Why would The Illusive Man not use the Clone Shepard at all, even to the point of letting it get out to wreak havoc, as an example?
Continue reading ‘Mass Effect 3: Citadel DLC and ME3MP final thoughts.’


KAECY.US is the blog of Allan 'Kaecyus' Bowden-Smith, a neophyte PC gamer, wannabe machinimator and Mass Effect fanatic.