Monthly Archive for February, 2010

May the Shadows Never Find You.

I said this entry would’ve been posted yesterday, but I forgot about it, and I remembered about it today after my all-nighter.

I’ve quit Aion; at least for now. As the game stands, there is nothing left for me that makes me want to play anymore. And with it being a pay-to-play subscription, it makes no sense to be throwing £8.99 down the drain every month. I made good friends, and I have contact with most of them outside of the game, and there’s always the legion forums.

I figured I would keep this short and sweet, but it wouldn’t do it justice. Thanks to Aion I became friends with a lot of people, and as cliché as it sounds, I found someone who is now very special to me. Hopefully when FFXIV comes out, I’ll be involved with shifting at least part of the legion’s focus from Aion to FF. Of course, this is all dependent on whether the legion sticks together or splinters, but it seems that the core group of legion members are just waiting for a game to continue the guild’s activities on, and therefore the site/ventrilo server is being used equally for just hanging out as well as people playing the game. Just proves that we’re a close-knit group.

However it falls, until the game changes or gets an expansion, I won’t be logging onto Daemion, Knute, or Jormungandr. It’s more the cost than anything else; I would’ve loved to have continued, but if it’s a choice between flying out to meet said special someone, and playing the game for the time between now and the flight date, I would choose the flight every time. And that’s the choice I have made.

Why I dislike DRM.

I had a bit of a twiscussion/twargument with atheistium last night over DRM. And it’s since come to light that I haven’t really clarified what my actual standing point on DRM is.

My issue with DRM is simple: it stops me doing what I want to do with the product that I have bought. As I have said in my Five Minute Rant on the subject, the games industry is trying to complete the chokehold on it’s consumers that the music industry started, but didn’t finish. The music industry realised finally that for every DRM method they employ, ten methods will be found to get around it, with a hundred different vendors, and a million recipients of the methods. Now they’re going after uploaders, but that treads into piracy which is a different field, albeit in the same train of thought.

Originally, DRM was something as simple as a disc-code or a disc-check. I have no problem with having to punch in a code to install a game; games like Tiberian Sun called it a ‘clearance code’ which enhanced their already immersive installer. A disc-check I have no problems with at all either; if I have to keep the disc in, so what? But when we start moving forward to DRM implementations of late, things get a lot more restrictive.

As I buy a game, I should have the right:

  • To play the game as often or as little as I like, at any time I choose (unless the game involves a subscription model which is explained on the box)
  • To install the game on as many different machines as I choose, regardless of how many concurrent installations there are at any time.
  • To give the game to as many friends as I like, so long as I do not copy the disc, or otherwise help the friend in duplicating the data on the disc.
  • To resell the game to other people at a price I am comfortable with.

All recent DRM infringes on at least one of these rights. Let’s take Ubisoft’s DRM as an example, as it is the most recent example of what is wrong with the concept.

I do not have the right to play the game as often or as little as I like, at any time I choose. Why? Because I have to be constantly connected to the Internet to play it. If I don’t have a connection (say, my connection goes out, which has been known to happen), the game freezes, kicks me out, and then it’s down to how this mechanism is implemented on a per-game basis to how much progress I lose. My Internet connection resets at 12am every day. I cannot play the game at this time because I will get kicked off and lose progress. Now, being fair, I can install on as many machines as I like, and I can give it to as many friends as I like, so long as only one person plays it at a time, which is fine. But I can’t resell.

To be fair, Ubisoft’s DRM is restrictive, but nowhere as bad as it used to be with Electronic Arts. EA’s Spore ignored all four of my moral rights as a consumer, and it was the most pirated game ever. It was given 1 star ratings by Amazon reviewers simply because of the DRM. They tried it again with Red Alert 3, but with a higher install count. It received the same treatment. This is not about ‘common situations’. So what if I never install Red Alert 3 more than five times? That is irrelevant; I shouldn’t have that restriction placed upon me in the first place.

Let’s talk about the scenario with Ubisoft’s DRM that we’re all expecting: Ubisoft’s server gets shut down. They’re saying “[they] don’t plan on shutting down the servers, [they] really don’t”. But if it does, the games become useless. They have been long-term rentals and this is where the issue lies. Purchasing a product means you have unrestrained rights to use that product for an indefinite amount of time, unless specified otherwise at the point of sale. I should be allowed to break the disc in two, fix it (theoretically) in fifty years and still play the game.

An example of good DRM is Steam. I can play the game as long as the login servers for Steam are active (and they always are), I can install it on a thousand machines, I can let friends try it on my account, or with a limited-trial as a gift, but I can’t resell it. That’s still one out of four rights broken, but it’s the one gamers only think about when they’re done playing the game. Steam’s DRM system means that for every game, one person is playing it at any time. It stops the two-bit pirates from copying it, and allows me to do what I want with the game. Steam has an offline mode after I log in to the service, so I don’t need constant connection to the Internet to play a Single-Player campaign. And you are told about the Steam DRM before you buy, because every game bought through Steam has the same standards unless told otherwise. Steam has been used at Retail as well, and I have some issues with this, but they put on the box that a Steam Account is required.

This is all to do with PC Gaming, though, and I’ve been generalising a lot. Console gamers don’t have this problem because the piracy numbers are much lower, simply because if you want the most out of your console (ie Xbox Live, Playstation Network etc) you have to be online whenever you play Multiplayer, or have your acheivements tracked online etc, and it’s much more difficult due to the Consoles software being closed code. Yes, this is DRM, but it’s common knowledge that you need to have the relevant online service to play games against other people (except FFXI and Phantasy Star Universe, the only games I know of that required a separate subscription), and this is explained through various materials.

Most outlets aren’t explaining the DRM on PC games on their product page/sale area, which only makes the problem worse. In the UK, if you break the seal on a game you cannot return it. But there’s no mention of DRM until you open the case and try to install it. Steam mention this, but a lot of outlets don’t. This leaves you, the consumer, with an extended rental for the price of a purchase, with no chance of returning it at the price you paid. And if you tie the game to your EA/Ubisoft/Steam account, you can’t sell it on either.

I think I’ve made my point. I have every intention of stripping DRM off every game I purchase that I see as a hindrance to my playing experience. I will burn myself a ‘clean copy’ that the pirates get on day one (if not before), and I will use that rather than the original game disc. DRM is shifting the purchasing from the package, the disc and the data, to a license for one person if certain conditions are met. And to be honest, I’m sick of jumping through hoops to enjoy entertainment I have bought.

The Nature of this Blog

I’ve been browsing on the internet with people that do OneADay and NaBloPoMo. Something that’s stuck with me is that a blog is written for an audience of one. I wonder if that is my problem when I say I’m trying to attract viewers, or I’m getting ‘my voice out there’. If I’m trying to cater to other people, I’m missing the point of blogging. I guess my ‘Blog’ category is my little area, but what about other things? The Rants and Dropbox, as new examples. I’m going to keep doing them, but is that me trying to shout to get attention, or say what is important to me, and if others listen then all the better? I really don’t know what to think about it. Or perhaps I’m thinking too much into it. Too much meta, not enough blogging; I keep falling at that hurdle.

February is drawing to a close; that means March is near, and my National Blog Posting Month (NaBloPoMo) is going to start. The idea is just to write a blog entry per day for the month. I consider it something to ease me into OneADay if I feel like I can continue doing it, but it also gives me a sense of completion if I can’t keep going. Not sure on what the theme is; I think they release that on the first of each month. Either way, it’s for myself; my ‘audience of one’. I’ll be keeping my EeePC with me all the time, with my

I expect my twitter to be almost redundant apart from conversations during this time; twitter feels like the right place to put all sorts of inane drivel that are quick notes compared to a blog. Yes, Tumblr is the marriage of the two, but I like having my own spot on the internet that I directly control. Really looking at getting my projects started up again, too. I really want to do the RahXephon AMV, mainly because that’s what those visiting my site keep going towards (that and my Elfen Lied review). Despite it not being linked on my site, it’s still getting hits. Weird, but the idea of people watching my site, looking for something I promised I’d do is a bit of a kick-start.

And now the mandatory livejournal-style paragraph. Played Star Ocean: The Last Hope again, and I’ve started a fresh game. I couldn’t get past the first run-in with the Phantoms, which really annoyed me. I played that single scenario for a week straight before I just gave up on the title entirely. Yes, I’m playing on Easy Mode, because I want the story. If I want to crank up the difficulty, I’ll just skip a few areas and enter the big fights with a few levels left to go before matching them. I think one of the characters even has a skill that is more effective the weaker you are in comparison. Anyway, I’ll put in a few hours here and there.

Tomorrow will have an emo entry, so you have been warned. : P




Login