Double Experience Damages the In-Game Economy

NOTE: All prices quoted in this article are in reference to the prices on the [EU] Perento Server’s Elyos Broker. Therefore they will not be totally accurate across all Aion’s servers.

Double Experience is almost always met with an outcry of glee from people that want to level alternate characters (or ‘alts’). It’s a quick fix to the grind in Aion, and the leveling curve feels right at that point; the classes don’t seem to come into their own at any level before 30. But when Double Experience starts, I also greet it with concern.

It’s not unknown that I am someone who enjoys the in-game economy as much as the game itself. I enjoy finding niches in the market and exploiting them for money. It’s part of what makes Aion enjoyable for me. But Double Experience shakes things up immensely.

When Double Experience begins, experience for everything apart from quests doubles. Killing monsters, gathering, Aether gathering and crafting. Everyone sees it as the perfect opportunity to level alts, or to level up the skills which take time to work. Aether gathering is often seen as particularly boring so people level that up. But if you’re low on Vitality gathering (gathering plants etc), it’s a perfect chance to level that up and make some money on the side. I’ve been doing exactly that with Knute; she has gone from level 12 to level 34 in 16 days. I’m not done though; I want to get her to 37 for one of the new pieces of content.

But several things become commonplace when Double Experience is turned on; Alts leveling, Gathering to level up, Aether gathering to level up, and crafting. But here is where things start getting messed up.

Alts leveling at twice the pace means that, in terms of probability, there are half the amount of drops; be it Armour, Weapons, Fluxes, and even Vendor Trash. This means that the lower level armours and weapons become more desirable, and thus go higher because of the extra demand and the strangled supply. The doubled leveling pace also means that Kinah is often diverted from main characters to alts to keep up with the pace. This takes Kinah out of the market and into nothing; the most common use for the diverted Kinah is to buy skillbooks. The last set at level 34 cost me about 200,000 Kinah; money that Knute just didn’t have. Vendor Trash also halves in amount, further strangling the Kinah that alts and low-level mains have. But Fluxes then drop in price because in real terms there are more available and people are more interested in doing repeatable Work Orders to level their crafting than making Armour and weapons. More supply, less demand, and ultimately more confusion for anyone trying to work the market.

Crafting experience doubles in two ways; the amount of crafts it takes to actually level up halves, and the amount of experience a craft gives doubles. This means that in relative terms, it takes half the amount of Kinah and time to level from 1 to 399 in Double EXP as it does without. Crafting isn’t just setting up a queue and leaving it; if you’re doing Work Orders it’s a repeatable quest which is often helped by macros selecting the NPC to speak to and ‘Attack’-ing it (in the language of the macro tools in Aion). You can make massive amounts of usable items (consumables), but when your objective is to level up you keep changing the item you craft to make sure you get the most experience points. The gatherers keep up the supply for this extra demand, and thus the cost of the items to make consumables do not chance much; they ebb and flow in small amounts. But the cost of the consumable itself just collapses. I’ve found the worst item the Perer Aether Jelly for this; it’s a 440 craft which makes it ultimately endgame (before 2.0), requires a lot of crafting to up the craft (mainly Alchemy or Cooking) to 449, and while the Recipe is more expensive on the broker, more people are grinding the monsters that drop it to level up their main characters the last stretch to the top level (50, soon to be 55). Thus more people actually get the recipe, and more people make the item. The cost before the merges was about 4,500 Kinah. After the merges it dropped to about 3,800 Kinah. Now the price is 2,800 Kinah with a fluctuation of about 300. On a particularly productive day, the price during double experience is just over half that of before the server merges. And if you’re using Work Orders (for the wearable-based crafts Armoursmithing, Weaponsmithing and Handicrafting) you’re sinking Kinah into them and getting nothing in return. This removes Kinah at an increased pace from the market which could be used to buy materials to craft, or to buy the end result, or a drop, or anything else.

The gatherers and Aether gatherers seem to get the best result out of it; their prices stay the same due to relative increase in both demand and supply, and they get their levels in half the amount of time so they can get the rarer drops, and possibly level up to 400 so they can get the item skins from Vitality gathering in Balaurea when the expansion hits. This gathering feeds the crafters, and the crafters saturate the broker with items and drive down prices. And with many people hitting the upper limits and thinking that it’s a great source of Kinah, you may think it’s good for the in-game economy.

It isn’t. This price drop is going to make people who buy the items and produce them on a mass scale at the old prices just stop. The price for the materials is the same, but we lose money when we sell at a cheaper price. At current prices, crafting to get 2 Perer Aether Jelly yields a profit of less than 1,000 Kinah. A stack of 100 Jellies will yield less tan 50,000 Kinah profit, and this pushes people out of the market. But those that gather all their items now that they have the skill levels high enough to do so will continue battling at such low prices. It’s great for the buyer, but remember that sellers are also buyers. More often than not, they will try to buy that high-priced Armour or Weapon drop that you won but can’t use. But since the market forced them out, they can’t buy it. You lost your sale because somebody undercut the prices again and again, paying no respect to the market they’re selling to.

I can only hope that when this Double Experience event ends, the push for leveling at normal pace to 55 will increase the demand for consumables beyond supply. Only then will the economy recover. Since the merges, the Boiling Balaur Blood Stains (the item often seen as the gauge for the end-game economy) have dropped in price by almost 60% after a few deliberate and calculated moves pre-merge by a few players (myself included) trying to keep the prices steady rather than rising up to 300,000 Kinah a piece, to 115,000 Kinah which is the current price today, supplemented by more players and more characters at BBBS collecting level. Now imagine the prices if every Balic mob, NTC, Sulfur/Siel-based or any other dropped this item, and you were selling them before this change as a level 50 at a responsible and still profitable price.

That thought is how I feel when I see the Broker today. Not nice, is it?

Oh hai thar.

This is the fifth time I’ve tried writing this entry, and for no reason it just seems like it’s hard to do. I started out by wanting to apologise, like I used to do, for not writing in here in ages. But the fact is that I’m not sorry; nor will anyone talk me into being sorry over it. Why? Daevacast has been taking a lot of my time, and ultimately what little cognitive capacity I have. New ways to get people engaged, new content for the podcast etc. And all in all, it’s been taking all the spare time I have; that and Double Experience on Knute. I want to get her to the point where I can run Kromede’s Trial on the day that 2.0 comes out. And it’s going to be harder work now because of the upward curve in levelling. But I’ll at least get to Fire Temple level. That means I can just grind the instance and nothing else.

I also said a while ago that I would stop paying for Xbox Live; I was doing nothing but playing on the PC at the time and nothing was changing. But when server maintenance started or when I’m rendering something I find myself going back to the lumbering Release-360. I’ve been playing Burnout Paradise, and the pick-up speed is just so refreshing for a driving game, much less a sandbox one. Colour-coding the events to make them easier to see on the map was just genius, and even though I may only have ten minutes spare it’s enough time to get a few events done or just mess about and find some decent shortcuts. Soul Caliber IV is another one I’ve been pulling out for a few quick fights. But I always play that online. With the new Lair of the Shadow Broker DLC coming out soon too, I know I’m going to be on it for a while on the 7th when it hits. Even if I just go through it all in a day.

Finding a new job hasn’t exactly been easy, either. Don’t get me wrong, I’m employed already and I know I should be thankful for that in a world where jobs are at a premium in themselves, and many people don’t have one. Honestly, that’s exactly the reason why I’m searching for another job; I am not appreciating where I work, and who I work with/for. Thinking like that, it makes sense to just find somewhere else, get out, and let someone else have that job. Someone who will appreciate it more than I do. I’m not enjoying working on the till like I used to. I like the customers, I like most of the people I work with, but that buzz about it just isn’t there any more. I’m holding out for a job with Asda at the new Langley Mill store; it’s going 24-hours and they’re recruiting pretty much every job in there minus the heads of department, it seems. And seeing that they even have a policy on what you can or cannot say in a blog, that alone says to me that they have a modern mindset for a modern marketplace. I think I’d fit in much better there, although I’ll have to use public transport until I have my license and my own car. Small sacrifices, I think, when I could be doing a job that fits me much better.

Expect me to disappear from the 7th to the 17th of September; got time off work to play Assault on Balaurea, and just general chill-out time. Hell, I might end up actually getting something done.

There’s always a chance!

If only I had Ctrl+Alt+Delete

Well, I finally got it done; Daevacast is up and running. Thanks to Zach giving me a massive hand by letting me use some space on his multi-site account. I was able to miss the largest overhead and just buy the domain name and call-in numbers cost a total of $26.49. So I think I have done well. It was mostly about elbow e-grease and now things are up and running, I just have to add new polls and keep up the episodes. And of course the twitter account.

Also; I passed my Driving Theory Test! 46/50 on the multiple choice questions, and 62/75 on the hazard perception. The pass for the questions was 43 if I remember right, and I was scoring a little above and a little below so I was worried I wouldn’t get it done. But I did! Hazard Perception wasn’t really too much of a problem for me, and that showed. I finished the Theory test in 10 minutes though. No, I didn’t rush.

Finally got Train2Game back up and running as well. After running through Google Calendar again (a big push from Google Apps on Daevacast was the cause, to be honest), I’m setting time aside to make sure that I get it done. And it’s pretty much on any day I’m not working. There’s no excuses, and the only reason for me to stop working on it is when I have to wait for fresh resources/assessments to be marked. I really want to keep it moving along now; I wasted nearly 10 months doing nothing and that’s going to be obvious when 2012 rolls around.

The opportunity I kept mentioning on Twitter, just as an added off-hand, was to be a Train2Game blogger. Basically, to write articles on the game industry or regurgitate industry-centric press releases. I thought about it, and pursued it a little, but the people that were involved just broke off contact. Evidently they found someone more suited. In hindsight it was the right thing; I don’t want to spread myself too thin, and doing a meta-project when I’m not even that far involved in the project itself is never a good thing.

EDIT: Yeah, this post was meant to be put out a week ago, but I kept delaying it.




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