
This week NCSoft and Gameforge celebrated the third anniversary of Aion. It’s been about eight months since the game became part of Gameforge’s portfolio in Europe and they seem to be getting nothing but flak for it. And while I would like to add to that (since Gameforge taking over was a big reason as to why I quit) this is not the entry to do it in. I thought I would talk about some of my experiences in (and in one occasion, out) of Atreia as a way of me celebrating, and remembering times gone by.
NOTE: This is going to be a long entry, and probably full of terms that people who didn’t play Aion don’t understand. I try to explain them all by putting definitions in the words when your cursor hovers over them, but I might not have gotten them all. Sorry. =]
When I first wrote about it on August 5th ’09 Aion was my first P2P MMORPG. And it still pretty much is the only MMO I’ve paid to play. All the others (Ragnarok Online, CABAL, GunZ etc) I played either P-Servers, or when the game went F2P. I had actually pre-ordered it on the recommendation of atheistium (site), and was looking for a game that would scratch the itch Ragnarok Online did, but without the sense of one-and-done I had gotten from playing on private servers. The first Closed Beta I participated in was just something else. The world was so beautiful it took my breath away and created a sense of wonder that I have only felt again in exploration games like Minecraft. I wanted to explore and quickly died because of it. I hadn’t discovered how to tell between neutral and aggressive mobs, and I paid for it.

KAECY.US is the blog of Allan 'Kaecyus' Bowden-Smith, a neophyte PC gamer, wannabe machinimator and Mass Effect fanatic.