Nosgoth originally came out of the multiplayer component of another cancelled Legacy of Kain game called Dark Sun. Psyonix (the team behind Rocket League) took it on under Square Enix as their publisher. I was lucky enough to be a part of the closed beta because of my interest in the LoK games as a whole and finding the alpha forums for it out of the blue to register before the majority of players knew about it.
I was a kid back then and we all heard the rumours on how to get a Mew, tried and failed, and we all learned about ‘cloning’ Pokémon. Three years later I got Pokémon Gold as a birthday present, and played it even more than I did Blue. I loved the time and day mechanics; my parents caught me more than once playing late at night to catch a Hoothoot, and entering the Bug Catching competition three times a week to catch all of the ones only attainable during the event.
I even unearthed my old Gameboy (I’d been given a Gameboy Pocket in the space between), and transferred only one Pokémon over; Orion, my Starmie. Turns out she was female, since gender was something that was now a thing outside of the Nidorans.
I played it once before but I don’t think I gave it the attention and head-space that it needed to show off everything it had. With it being in Beta at the time (though it still is now), I wrote it off and moved on. I came back to it about three weeks ago and I’ve honestly not been able to stop since.
The game itself has a very MMO feel to it, though it’s entirely instance-based as opposed to a huge overworld with instanced areas. The game has such a flair to it that it feels like a combination between a shooter and a spectacle fighter, and it looks gorgeous even on my old machine.
One of the few purchases that I made during the last Steam Sale was Chronicles of Mystara. After watching ProJared’s video on one of the games in the bundle, I figured it would be fun to play it with Julia and her room-mate. That and I like D&D, though I am definitely new to the game as I only started playing during 5e, the latest rule set.
I played it for a little on my own on the normal setting, got beaten enough times to put me in a bad mood on it (mood swings plus a harsh difficulty curve does not a happy Allan make) on both Tower of Doom and Shadows of Mystara, and quit it. Then Julia and I had little else to do one evening, so we sat down and played it. She picked Elf (both games run on D&D First Edition), and I picked Magic User.
And I couldn’t have been more wrong on my opinion of the games.
We tweaked down the difficulty because it was midnight and I was in a half-awake stupor, and while we ran through the game dying along the way, we had fun. The spells we saved for the boss’ and when we were about to die, and just played it like over-excitable kids with quarters galore. It was great, until Steam decided to bring down it’s Friends system for routine maintenance.
I have every intention of playing it again, though this time perhaps with a couple of friends alongside to boot. Maybe we can actually finish it. Though, I’m sure we’ll still joke how the ‘Shadow Elves’ throws more slaves than warriors at us; they had grey/purple skin, they were Drow, dammit!
If you want to pick it up to play with friends, I’d wait for it to go on sale, as it’s £12 for a single copy and £36 (WTF?!) for a four-pack and the four-pack is what you really want. Trust me, you will want to play it with friends; playing alone is not fun at all.
There were to be no more timed deals; instead games would just ‘go on sale’ for the full sale period “at their most competitive discount, before and after being featured[.]”
For the first time in almost six years, I’ve received more games, both in value and quantity, than I have bought myself. And that latter number currently stands at 1 (Chronicles of Mystara 4-pack to play with friends).
Steam have screwed up the very things that made them, frankly, better than other digital stores regardless of platform.